Publishing Your Game
Roflow builds directly in your Roblox Studio place, so when you are ready to go live, everything Roflow made is already in the place. You publish it the usual way, from Studio.
Publish from Studio
- Make sure your place is saved and open in Studio.
- In Studio, choose File → Publish to Roblox.
- Pick the experience, or create a new one, and publish.
- In the Creator Hub, set the experience's visibility when you want players to find it.
Nothing Roflow builds reaches your live game until you publish.
Check it is ready
The Publish item in the left list checks your game first:
- Publishing stays locked until a play-test passes. If Roflow has not play-tested the game yet, ask it to build or fix something; it play-tests in Studio automatically when it finishes.
- A publish review lists the destination (your experience and start place IDs, found on Creator Hub), the checkpoint being published and the play-test evidence behind it.
- Private first. Roflow suggests publishing a private version before making it public, so you can play it on Roblox yourself.
Roflow never publishes without your confirmation. Publishing directly from Roflow needs a Roblox publishing connection that is not available yet, so for now the last step is always in Studio.
Before you publish
- Ask Roflow to "get my game ready to publish": it checks the title, description, icon and settings.
- If your game saves data, turn on Enable Studio Access to API Services (Game Settings → Security) once the place is published. Roflow then checks that progress survives leaving and rejoining in every play-test. See Play-testing.
- If your game sells game passes or developer products, create them in the Creator Hub and send Roflow their ids. See In-Game Purchases.