Publishing Your Game
Roflow builds real Roblox projects, and you publish them to Roblox the way you always have — from Roblox Studio. Roflow works alongside Studio; it doesn't replace it.
Roflow builds, Studio publishes
Roflow and Roblox Studio each own a part of the process:
- Roflow plans your game, writes the scripts, builds systems and world content, and tests it for you.
- Roblox Studio is where your game lives, runs, and gets published. Visual editing and publishing stay in Studio.
Roflow does not publish your game for you. Publishing is a deliberate step you take in Studio when you're ready to put an update in front of players.
Nothing Roflow builds reaches your live game until you publish it yourself in Studio. You can build, test, and revise as much as you like without ever affecting the version players are in.
How your Roflow changes reach Studio
The link between Roflow and Studio is the Studio Bridge, a small companion plugin that runs in your open Studio session. Once it's connected, Roflow keeps your Studio place in step with the work it does:
- Connect Studio. Open your game in Roblox Studio with the Bridge connected. See Studio Bridge for setup.
- Roflow syncs its edits in. As Roflow creates and changes files in your project, it pushes those changes one-way into your connected place, so what's open in Studio reflects Roflow's latest work.
- Roflow can build directly in the place, too. Through the Bridge, Roflow can add world content and run playtests in your open Studio session.
The result is that when you go to publish, your Studio place already contains everything Roflow has built for you.
Roflow shows a Studio status indicator in the status bar. A green, connected state means your local edits are syncing into the open place. If it shows disconnected or an error, reconnect and let it finish syncing before you publish. See Connection Problems if it won't link up.
Sync runs in one direction — from Roflow into Studio. Your project files in Roflow are the source of truth for scripts, so if you hand-edit a script inside Studio and Roflow later changes that same file, Roflow's version wins and it warns you that it overwrote the Studio-side edit. Keep script changes in Roflow to avoid losing work.
Publishing from Studio
When you're happy with your game, publish it from Roblox Studio:
- Make sure Roflow's latest changes have synced into your open place — the Studio indicator shows connected (green) and has finished syncing. It's worth running a playtest first to confirm everything works.
- In Roblox Studio, open the File menu.
- Choose Publish to Roblox. The first time you publish a new game, Studio walks you through creating and naming the experience; after that, publishing updates the same place.
- Confirm, and your game goes live (or your update reaches players).
Saving your place stores your work but does not update the version players are in — only publishing does that. If your changes aren't showing up for players, check that you published rather than only saved.
A typical build-and-publish loop
Most updates follow the same rhythm:
- Describe the change to Roflow and let it plan and build it. See How Roflow Works.
- Let it sync into your connected Studio place.
- Playtest to confirm it behaves — Roflow can run this for you and read the results. See Playtesting and Fixing Issues.
- Publish from Studio when you're satisfied.
Repeat the loop for each new feature or fix. Because publishing is a separate, manual step, you can iterate freely and only ship when you're ready.
Undoing changes before you publish
You have two independent safety nets while you work, both separate from publishing:
- In Roflow, checkpoints let you roll back the changes Roflow made to your project. You can compare what changed and restore an earlier point.
- In Studio, the edits Roflow syncs in are grouped so you can reverse them with Edit > Undo, just like your own changes.
Neither of these touches your live game — they only affect your working copy until you choose to publish.
Reopening a place to keep building
Roflow can open a published place — or an earlier saved version of it — into Studio so you can pick up where you left off or work from a previous version. Publishing that work back to Roblox still happens from Studio when you're ready.
Working on a game you already published? Point Roflow at it first so it learns your setup before adding anything new — see Existing Projects.
What stays in Studio
A few things are Roblox's own tools, not Roflow's, and you handle them in Studio or on the Roblox website:
- Publishing and updating your live experience.
- Your place and experience settings on Roblox's side (naming, access, and configuration).
Roflow's job is to build and test your game; putting it in front of players is always your decision, made in Studio.
For more on how Roflow and Studio work together, see Studio Bridge, or check the FAQ for quick answers.