First Launch

The first time you open Roflow, a short setup wizard walks you through signing in with Roblox and connecting to Roblox Studio so you can start building right away.

What to expect

When you launch Roflow for the first time (or any time you're signed out), a full-screen setup wizard appears. It can't be dismissed until you sign in, and it uses progress dots with Back and Next buttons so you can move through it at your own pace.

The wizard has five steps:

  1. Sign in with Roblox
  2. Enable Allow HTTP Requests in Studio
  3. Activate the Roflow Studio Bridge
  4. Generate your first game
  5. Check your connection

You don't have to finish every step to start using Roflow — sign-in is the only hard requirement. You can connect Studio during the wizard or come back to it later.

Step 1: Sign in with Roblox

Roflow uses your Roblox account — there's no separate email and password.

  1. On the welcome splash, click Sign in with Roblox.
  2. Your browser opens the official Roblox website. Complete sign-in there, and keep Roflow open while you do.
  3. Roflow connects automatically once you authorize it, and the wizard moves on to the next step.

Signing in is free to try — no credit card needed. After you sign in, your Roblox display name, username, and avatar appear across Roflow Home and Settings.

Step 2: Enable Allow HTTP Requests in Studio

For Studio to talk to Roflow, one security setting needs to be on inside Studio.

  1. In Roblox Studio, open Game Settings (labeled Experience Settings in newer Studio versions).
  2. Select the Security section.
  3. Turn on Allow HTTP Requests and save.

This is a one-time toggle per place. If Roflow can't connect later, this is the first thing to check.

Step 3: Activate the Roflow Studio Bridge

The Studio Bridge is a small companion plugin inside Roblox Studio. It's the link between Roflow and your open Studio session — once it's active and connected, Roflow can sync its changes into your place, run playtests, and read what happens while the game runs.

  1. In Studio, open the Plugins tab.
  2. Click the Roflow Studio Bridge button. This opens a small panel titled Roflow Studio Bridge that shows the current connection status.
  3. Leave that panel active while you build.

Step 4: Generate your first game

This step is where the fun starts. You don't have to build anything during setup, but you can if you want to see Roflow in action.

Tell Roflow what to build by tapping a starter in the Roflow Agent chat — for example Build a Tycoon Game or Build an Obby Escape — or type your own prompt. Roflow turns it into an installed, playable game, then playtests and fixes it for you.

You can also skip ahead and start building after the wizard closes. To learn how the agent plans and builds, see How Roflow Works.

Step 5: Check your connection

The final step verifies that Studio is linked before you start generating a game. You'll see a Roflow Studio Bridge status that reads Connected, Checking, or Disconnected, plus a Refresh status button to re-check.

When you're ready, click Open Roflow to leave the wizard and land on your home screen. If Studio isn't connected yet, that's fine — you can connect it later and keep working on your files in the meantime.

Arriving at Roflow Home

After setup, Roflow opens to Roflow Home. When no project is open yet, that's the Projects page. A labeled navigation bar runs down the left side and expands when you hover it, with sections for Game Dashboard, Projects, and Documentation, plus Settings and your account at the bottom.

The Projects page is your launchpad:

  • A Roflow header with a Studio Bridge status pill (Connected / Checking / Disconnected) and your Roblox avatar.
  • A search box ("Search projects or type a command") that fuzzy-finds your projects and quick actions — press / to jump to it.
  • A single Studio panel that adapts to your situation: Connect Roblox Studio when Studio isn't attached, Import "<place>" when a connected place isn't a Roflow project yet, or Continue "<project>" when the open place already is one.
  • Quick-action buttons like Open project… and Open Agent, plus a list of your recent projects (newest first) showing when each last synced.

The main area can show either this dashboard or the normal code editor, and the Roflow Agent chat stays visible in both. You can flip between them with the button at the top of the left bar or with Ctrl/Cmd+Shift+H. For a full tour of the layout, see The Interface.

Confirming the connection is live

You can check that Roflow and Studio are talking to each other in two places:

  • In Studio — the Roflow Studio Bridge panel shows a green Connected / ONLINE status. A red Disconnected / OFFLINE dot means it isn't linked; a yellow Connecting state means it's still linking up. The toolbar button's icon color matches, so you can see the state at a glance.
  • In Roflow — the Projects page status pill reads Connected, and a green Studio indicator appears in the status bar.

If the Bridge panel shows a yellow banner asking you to update, the plugin is out of date relative to your Roflow app — it stays connected, but updating clears the warning.

Connecting Studio later

You don't have to connect Studio during the wizard. If you skipped it or Studio wasn't open, you can connect any time:

  1. Open your game in Roblox Studio.
  2. Make sure Allow HTTP Requests is on (Step 2) and the Roflow Studio Bridge panel is open (Step 3).
  3. Roflow connects automatically. If it doesn't, use the Connect button in the Bridge panel.

If a connection won't come up, see Connection Problems.

Next steps

  • The Interface — get to know Roflow Home, the editor, and the agent chat.
  • How Roflow Works — how Roflow plans, builds, and verifies your game.
  • Studio Bridge — everything about the companion plugin and staying connected.