FAQ

Quick answers to the questions Roblox creators ask most. Each answer links to a deeper page if you want the full story.

About Roflow

What is Roflow?

Roflow is an AI-powered development environment for Roblox — a desktop app that plans, builds, tests, and improves your game from plain-language requests. You describe what you want ("build a tycoon with a claim-and-upgrade loop," "add a shop UI," "fix this error") and Roflow's AI agent writes the Luau, builds systems and interfaces, creates world content, and can run a playtest to confirm it works. It's also a full-featured code editor, so you can drop into hands-on coding whenever you like. See the Introduction and How Roflow Works.

How is Roflow different from other AI coding tools?

Roflow is built end to end for Roblox rather than being a general chat box. It's a real desktop IDE with an editor, project view, and terminal alongside the AI; it understands Luau and the difference between server and client code; it plans your whole game (core loop, systems, risks, next steps), builds visible world content, and connects directly to Roblox Studio to test its own work. See How Roflow Works.

Do I need to know how to code?

No. You can start from a plain-language prompt and get a playable game, then learn by watching Roflow build it and reviewing the changes it proposes. Everything Roflow makes is real, editable code that you own, so experienced developers can jump in and edit directly too.

Does Roflow replace Roblox Studio?

No — Roflow works alongside Roblox Studio, not instead of it. Studio is still where your game runs and gets published; Roflow drives Studio for you through the Studio Bridge to sync edits, run tests, and read results. See Studio Bridge.

Plans, pricing & usage

Is Roflow free?

Yes. There's a free tier called Community ($0, no credit card required) that includes the core IDE and AI features with the smallest AI allowance. Two paid tiers, Pro and Pro+, add a much larger AI allowance, more capable AI models, and extra features. For current plans and prices, see Plans & Pricing or roflow.co/pricing.

How is AI usage calculated?

AI usage is metered by how much work the AI actually does — measured in tokens, the amount of text the model reads and writes. Bigger, more complex tasks and more capable models draw down more of your allowance, which your account shows as a percentage of your monthly AI budget. Actions like asking questions, generating code, refactoring, and generating documentation count; basic inline autocomplete does not. See Usage.

What happens if I run out of AI usage?

AI features pause until your allowance resets for the next billing cycle — the rest of the IDE keeps working — or you can upgrade to a higher tier to get more right away. You'll see an in-app banner with an option to upgrade or retry. See Usage and Plans & Pricing.

Building your game

Can Roflow build a complete game?

Yes. From the welcome screen you can pick a starter — Tycoon, Simulator, RNG Collector, or Obby Escape — and get a first playable game loop, not just placeholder scripts (for example, a tycoon with droppers, conveyors, collectors, purchase pads, cash leaderstats, and a HUD). From there you keep building feature by feature. See How Roflow Works and World Building.

Can Roflow work with my existing game?

Yes. Import the game you have open in Roblox Studio into an editable Roflow project, then run the /init command so Roflow inspects your setup — your folders, naming conventions, and which code runs on server vs. client — before adding anything. That way new work fits the game you already have instead of fighting it. See Existing Projects.

Can Roflow test and playtest my game?

Yes, when Roblox Studio is connected through the Studio Bridge. Roflow can start and stop a solo playtest (like pressing Play or Run), run a multiplayer test with up to 8 simulated players, read the same console output you'd see in Studio, and take screenshots to check how the game looks — then use what it finds to fix problems. See Playtesting and Fixing Issues.

Why does the AI sometimes make mistakes?

AI is powerful but not perfect, so it can occasionally get something wrong. Roflow is built to catch this: by default it shows every file change as a diff and waits for your OK, it snapshots your workspace after each step so you can roll back, and when Studio is connected it verifies its own work by playtesting and reading the console before calling a task done. Always review and test generated code. See AI Issues and Common Pitfalls.

Setup & requirements

What do I need to run Roflow?

Three things, and the setup wizard walks you through all of them the first time you open the app:

WhatWhy
The Roflow desktop appThe IDE itself. Download it from roflow.co/downloads for macOS (Apple Silicon, M1 or newer, macOS 11 or later) or Windows (10/11, 64-bit). Minimum ~4GB RAM and ~500MB disk space.
A Roblox accountYou sign in to Roflow with Roblox — there's no separate email/password login. Sign-in opens Roblox in your browser and connects automatically.
Roblox Studio + the Studio Bridge pluginStudio is where your game runs and gets published. The Studio Bridge is a small companion plugin that lets Roflow sync changes into Studio, run playtests, and read the results.

See Installation and Studio Bridge.

Can I use Roflow offline?

Code editing works offline, but AI features need an internet connection, and playtesting needs Roblox Studio connected. See Connection Problems.

Publishing & ownership

Can I publish games I make with Roflow?

Yes. Roflow itself doesn't publish your game — publishing happens through Roblox Studio (File > Publish to Roblox), which you do yourself, exactly as you would with any Roblox project. Roflow can open a published place, or an earlier saved version of it, back into Studio to keep working on. See Publishing Your Game.

Do I own what Roflow builds?

Yes. Everything Roflow creates is real Luau and project files in your own project that you can read, edit, and keep. Roflow edits are also grouped so you can reverse them with Edit > Undo in Studio, just like your own changes.

Getting help

Where can I get help or report a bug?